September 20, 2022
local event = Entity:GetEvent("OnCollisionBegin")
Triggered when entity collides.
Callback function parameters
||other||The other instance that collided|
Register the entity collision event in the server side, place a few Parts in the map, and collide with the Parts to trigger the event
-- Player is a player entity, and the acquisition process is omitted here local player local event = player:GetEvent("OnCollisionBegin") event:Bind(function(selfEntity, other) print("OnCollisionBegin!", selfEntity, other) end)
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