September 20, 2022
- The class to which the function belongs:
- Call limit:
This event is fired when the entity dies.
The context content of the event
|obj1||Entity||dead entity instance|
|obj2||Entity||Murderer entity instance|
|weapon||string||The name of the murder weapon, the item the murderer is equipped with, or the item in his hand|
|skillName||string||Name of skill that causes death|
|cause||string||cause of death|
Trigger.RegisterHandler(this:cfg(), "ENTITY_DIE", function(context) local entity = context.obj1 --Get the dead entity local enemy = context.obj2 --Get the murderer, it's possible that it doesn't exist local players = Game.GetAllPlayers() --Get a list of all players for i, player in pairs(players) do --Traverse the player list player:setPos(Vector3.new(30, 55, 30), 0, 0) --Set the player's position end end)
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