All entities trigger events||doc135766
September 20, 2022
- The class to which the function belongs:
- Call limit:
Triggers that trigger all entities with the specified name in the current game.
on the server side
global script, register the player entity 'Next_Game' function
local cfg = Entity.GetCfg("myplugin/player1") Trigger.RegisterHandler(cfg, "Next_Game", function(context) local entity = context.obj1 print(entity.ame） end)
Trigger the 'Next_Game' function of all entities in the current game
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