game start event||doc135779
September 20, 2022
- The class to which the function belongs:
- Call limit:
This event is fired when the game starts.
- If the duration of other stages of the game is set in the game settings of the editor, the trigger timing of the event is after these timings are over. If not set, it will be triggered 3 seconds after the initialization is completed.
Trigger.RegisterHandler(World.cfg, "GAME_START", function() local players = Game.GetAllPlayers() for i, v in pairs(players) do v:setPos(Lib.v3(0, 0, 0), 0, 0) end end)
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