September 20, 2022
Set the value on the key corresponding to the global data.
Set the information of a player in the global data of the "message board".
local messageBoardData = Engine.DataService:GetGlobalDataStore("MessageBoard") messageBoardData:SetData("Player_A", "hahaha")
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[BMGC] Creator Contest Rules Dear creators, you're invited to participate in the Blockman Creator Contest. This creator contest is organized across the globe and your game will be played by players from around the world! Submitted games will be evaluated in the Game Submission and Game Evaluation stages, and the winners will get attractive prizes. If you are interested in participating in this contest, please take note of the following contest rules and regulations.