September 20, 2022
Map:BoxCheck(center, extend, Direction)
Get whether the box detection has hit. Better performance thanMap:BoxCast()。
||Box center point|
||Side length of box type|
||The rotation direction of the box type is vector3 by default Zero|
||Detect whether it hits|
On the client side, check whether the current scene coordinates (0,0,0) a box type per unit volume has hit the collision body
local map = World.CurMap local center = Vector3.new(0,0,0) local halfExtend = Vector3.new(0.5,0.5,0.5) local check = map:BoxCheck(center, halfExtend) print(check)
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