September 20, 2022
Player:addCurrency(coinName, count, reason)
- The class to which the function belongs:
- Call limit:
Added in-game currency.
- Suggested item as currency, not used as item
- Be sure to check the "as currency" option addCurrency to be effective
|reason||string||Add reason, required|
Trigger.addHandler(this:cfg(), "ENTITY_ENTER", function(context) local player = context.obj1 player:addCurrency("green_currency", 1000, "enter") end)
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