Player login event||doc135598
September 20, 2022
- The class to which the function belongs:
- Call limit:
This event is fired when the player logs in.
The context content of the event
|obj1||Player||The logged in player entity instance|
Trigger.RegisterHandler(this:cfg(), "ENTITY_ENTER", function(context) local player = context.obj1 World.CurWorld.SystemNotice(1, player.name, 40) --Broadcast entity name end)
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