September 20, 2022
GUI layout file path for the scene window. Use instance After create is created, you need to set layout. After setting layout, you will call ui:createguiwindow by default to create a GUI window instance and mount the window instance to the scene window. If there is an existing window instance, the old window instance will be destroyed.
The Layout here needs a full path, such as the test.layout file in the UI folder under the asset
Written as: SceneUI.Layout = "test.layout"
Create a scene UI instance on the server, place it at the position of the static scene map001 coordinate (0,5,0), and set the layout attribute
local map = World:GetStaticMap("map001") local SceneUI = Instance.new("SceneUI", map.Root) SceneUI.LocalPosition = Vector3.new(0,5,0) SceneUI.Layout = "test.layout"