September 20, 2022


This Object cannot be created.


Missile is inherited from Object (Missile Object) and is an object that flies in the game scene along a fixed flight trajectory, which is defined by its direction and speed of flight as well as gravity. Missile Object's properties can also be configured to trigger certain events or effects when colliding with blocks or objects during its flight.

Common examples in games like arrows fired from bows, bullets fired from guns, grenades tossed by entity, etc., can be implemented using the Missile Object.

In Blockman Editor, Missile Instances are usually generated by Skills that are configured to the Missile skill type.


trigger HIT_ENTITY

hit entity object event

trigger HIT_BLOCK

hit block event

trigger HIT_PART

hit part event