Basic properties

July 4, 2022

Basic properties

Basic properties include the basic settings of the entire game:

Properties Function
Number of players Set the range of the number of players in a game room (players can only be assigned to the room by the BlockmanGo game platform at present). The game will only start when the number of players in a room is greater than or equal to the minimum number of players.
Can join in Progress After checking, even if the game has started, new players can still be assigned to the game room and join the game in the middle.
Data Save The global switch for data saving can save part of the player’s data in Blockman’s back-end database after it is turned on, such as recording the player’s game progress, acquired items, etc. Only when this option is checked, the saving function of Item, variables, buffs and other objects will take effect.
Duration for Waiting for Players to Enter The length of time to wait for the player to enter the game room. If the number of players in the room has not reached the minimum number of players at the end of the matching period, it will re-enter the matching phase.
Duration for Waiting for Game Start How long to wait for the game to start. After the match is over, enter the preparation phase.
Countdown to Game Start The countdown before the game officially starts.
Spawn Point When the game is in the matching phase and preparation phase, when the player enters the game, player units will be generated at that point.
Spawn position The spawn point of the player unit after the game officially starts. If the player’s spawn point is not set separately, then by default, the player’s spawn point is the same as the spawn point.
Game time Set the total time for the game to run. When the game duration ends, after a period of delay, all players will be automatically kicked out of the room and the game room will be closed.
Scene time Set whether the time in the game will pass, and how long a day in the game (a day in the game is 24 hours) corresponds to in reality.
Backpack Capacity Set how many squares the player’s backpack has.