Properties

July 4, 2022

Properties

Perspective Introduction

Properties Function
First-person Perspective In the first-person perspective, the camera moves with the player, but the player cannot see his body.
Back Perspective The camera moves with the player and always faces behind the player. When the angle of view is rotated, the body of the player character will also rotate.
Front Perspective The camera moves with the player and always faces the front of the player.
Following Perspective The camera moves with the player, but when the angle of view is rotated, the body of the player character will not follow the rotation.
Fixed Perspective The camera does not move at a fixed position and does not follow the player’s movement.

Basic Properties of Perspective

Properties Function
Initial perspective Set the initial angle of view when the player enters the game. Currently, you can choose the first person angle of view, back angle of view, front angle of view, follow angle of view, and fixed angle of view. The editor only enables the first person perspective and the back perspective by default, and the other three perspectives need to be enabled before they can be selected.
Allow perspective Switch Whether to allow players to switch perspectives in the game.
Initial Angle of Pitch The initial pitch angle when the player enters the game. The value ranges from -90 to 90. A negative value means looking up, and a positive value means looking down.
Initial Horizontal Angle The initial horizontal angle when the player enters the game. The value range is 0 to 360 degrees.

Properties of each Perspective

Properties Function
Field of View That is, the field of view, the larger the value, the wider the field of view, the more content can be seen.
Camera Distance Set the distance between the camera and the player. The first-person perspective does not have this property.
Swipe Screen to Rotate Perspective Set whether the player can rotate the angle of view by swiping the screen.
When View Is Blocked Set whether to automatically advance the camera to the front of the obstacle when there is an obstacle (terrain or block) between the camera and the player character. First-person perspective and fixed perspective do not have this property.
Camera coordinates Set the coordinates of the camera. This property is only valid for a fixed angle of view.